List of Empowerments
Analyze - Formation members gain 5% critical chance which deals 100% more damage (doesn't stack) (robot only)
Army - For each humanoid in the formation / 10% hp for all humanoids during battle (humanoid only)
Battle - Everyone's attack is increase 30% (doesn't stack)
Chance - Reduce your own hp by 50% and increase your damage by 50%
Claw - 50% chance to ignore half of opponents defense (animal only)
Counter - After each hit taken you return the same amount back to the attacker (has to be same attack type)
Critical - 10% chance to do 100% more damage
Darker - Reduce all magical attacks by 30% doesn't count light moves (dark only)
Deflect - 15% of magical attacks do no damage (magical only)
Double - Attack twice then reduce speed by 220% for next attack
Enrage - each attack taken increase 2% attack
Fireland - each fire body type in the formation gives 10% Matk during battle (fire only)
Ground - decrease everyone's speed by 30% (doesn't stack ground only)
Health - Self hp by 20% during battle
Heart - increase Matk by 15% (dragon only)
Honor - increase damage by 20% after a kill
Illusion - 15% of normal attacks deal no damage ( Demon , mystery, special and ghost only)
Intelligent - Self int +100%
Leader - increase damage for all formation member's by 10%
Legend - 10% bonus to all self ability points during battle (legendary only)
Magic - increase everyone's Matk by 30% (doesn't stack)
Nature - for each grass type in the team hp + 8% Mdef + 5% (grass only)
Ocean - for each water type in the team Mdef +10% (water only)
Protect - formation member's gain 10% defense (animals only)
Risk - Increase damage by 50% when hp is below 30%
Robot - decrease everyone's int by 50% (doesn't stack)
Sacrifice - when defeated, opponents attack or magic attack will decrease by 50% depending on what type was attack was hit last.
Shield - formation member's take 10% less damage from magic attack (magical only)
Silent - prevent opponents from using special attack
Vampire - heals 15% of the damage dealt to opponents
Void - Removes everyone's imprint effects except for ability point imprints (like speed 3)
Wild - for each animal in the formation speed +10% (animal only)
Thanks bro, this is great.
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