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Monday, April 23, 2012

Empowerments - Pocket Summoner

List of Empowerments

Analyze - Formation members gain 5% critical chance which deals 100% more damage (doesn't stack) (robot only)

Army - For each humanoid in the formation / 10% hp for all humanoids during battle (humanoid only)

Battle - Everyone's attack is increase 30% (doesn't stack)

Chance - Reduce your own hp by 50% and increase your damage by 50%

Claw - 50% chance to ignore half of opponents defense (animal only)

Counter - After each hit taken you return the same amount back to the attacker (has to be same attack type)

Critical - 10% chance to do 100% more damage

Darker - Reduce all magical attacks by 30% doesn't count light moves (dark only)

Deflect - 15% of magical attacks do no damage (magical only)

Double - Attack twice then reduce speed by 220% for next attack

Enrage - each attack taken increase 2% attack

Fireland -  each fire body type in the formation gives 10% Matk during battle (fire only)

Ground - decrease everyone's speed by 30% (doesn't stack ground only)

Health - Self hp by 20% during battle

Heart - increase Matk by 15% (dragon only)

Honor - increase damage by 20% after a kill

Illusion - 15% of normal attacks deal no damage ( Demon , mystery, special and ghost only)

Intelligent - Self int +100%

Leader - increase damage for all formation member's by 10%

Legend - 10% bonus to all self ability points during battle (legendary only)

Magic - increase everyone's Matk by 30% (doesn't stack)

Nature - for each grass type in the team hp + 8%  Mdef  + 5% (grass only)

Ocean - for each water type in the team Mdef +10% (water only)

Protect - formation member's gain 10% defense (animals only)

Risk - Increase damage by 50% when hp is below 30%

Robot - decrease everyone's int by 50% (doesn't stack)

Sacrifice - when defeated, opponents attack or magic attack will decrease by 50% depending on what type was attack was hit last.

 Shield - formation member's take 10% less damage from magic attack (magical only)

Silent - prevent opponents from using special attack

Vampire - heals 15% of the damage dealt to opponents

Void - Removes everyone's imprint effects except for ability point imprints (like speed 3)

Wild - for each animal in the formation speed +10% (animal only)

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